Resident Evil Requiem review - there’s plenty of life in the undead yet

Fear, fights and feverish fanservice collide in this celebration of Resident Evil’s recent and retro legacy PC, PlayStation 5, Xbox, Nintendo Switch 2; Capcom There’s often an undercurrent of existential fatigue in games that look back at their legacy. Dark Souls III’s dying kingdom, Metal Gear Solid 4’s decrepit Snake. So when Capcom showed us an ageing Leon Kennedy entering the ruins of the police station that marked the start of his journey from rookie cop to hardened veteran, it felt tinged with ennui as much as nostalgia. That self-reflective swansong for this 30-year series may still happen one day, but Requiem isn’t it. Even at its dourest and most pensive, this is less a song for the dead, more a knees-up in honour of the rocket launchers and typewriters that came before. Leon may be getting on a bit, but this is Capcom as energised, devious and goofy as ever. Leon’s old scars will have to wait, anyway. Requiem’s new blood is FBI analyst Grace Ashcroft. Equal parts tenacious and nervous, she’s a fitting lens on the horror portion of Requiem’s split focus between disempowered terror and cathartic action. The story opens with Grace – more acquainted with desk work than field ops – tasked to go over a crime scene at a gutted hotel. She knows the place well, since it holds some horrific memories for her. Still, she heads off with little more than a flashlight and a pistol you’ll never find quite enough ammunition for to feel safe. Continue reading...