Why Highguard failed

Every few months the industry gets another reminder that making a live-service game is brutally difficult. Highguard is the latest example. The free-to-play shooter launched in late January with plenty of reasons for players to pay attention. The studio behind it, Wildlight Entertainment, was stacked with veterans who had worked on Apex Legends, Titanfall, and other major shooters. The game had funding, experienced developers, and a genre that historically prints money when it works. Six weeks later, it was dead. Servers shut down in March, the studio laid off most of its staff, and Highguard joined the growing graveyard of […]... Keep on reading: Why Highguard failed