NVIDIA claims DLSS 5 will deliver 'photoreal' image quality with AI this fall

Just months after announcing DLSS 4.5 at CES, NVIDIA has unveiled its next major upscaling technology, DLSS 5. The company is doubling-down on AI for this next iteration, claiming DLSS 5 “infuses pixels with photoreal lighting and materials” using a real-time neural rendering model when it arrives this fall. So what does this mean in practice? In an image from Resident Evil: Requiem , DLSS 5 makes one of the game’s main characters appear to have a more realistic skin tone and more detailed hair. It’s a subtle difference, but it could add a layer of realism if it works as advertised. “DLSS 5 takes a game’s color and motion vectors for each frame as input, and uses an AI model to infuse the scene with photoreal lighting and materials that are anchored to source 3D content and consistent from frame to frame,” NVIDIA said in a blog post . The company also notes that the technology runs in real time, and it works at up to 4K. During his GTC 2026 keynote today, NVIDIA CEO Jensen Huang showed off DLSS 5 while running a system with two RTX 5090 GPUs. Eventually, it will be able to run on a single video card (though I’d imagine it would have to be almost as powerful as two 5090s). NVIDIA, never shy from self-aggrandizing, claims DLSS 5 is also the “biggest breakthrough in computer graphics” since real-time ray tracing arrived in 2018. Developing… This article originally appeared on Engadget at https://www.engadget.com/gaming/pc/nvidia-claims-dlss-5-will-deliver-photoreal-image-quality-with-ai-this-fall-193452088.html?src=rss