Crimson Desert Feels Like the Game the Open World Genre Needed

Courtesy of Comicbook Open worlds used to feel like invitations. Now, they feel like obligations. Glorified checklists with typically impressive looking backdrop. Maps flood your screen with icons, each one asking to be cleared, completed, erased. You move from point to point, efficient, and strangely disconnected from the world around you. It works, but it rarely lingers. Crimson […]