GameSpot
At Summer Game Fest, The Wolf Among Us 2 finally got shown off, and GameSpot's senior producer, Jean-Luc Seipke, got to check out a behind-closed-doors demo. It's looking "pretty good," according to them. The Wolf Among Us 2 is a Telltale game through and through, in the best way possible. It looks and feels exactly like the Telltale games you'll be familiar with, but created with a modern engine in the form of Unreal Engine 5. The creative directors on the game, Nick Herman and Dennis Lenart, took a lot of time to capture the Telltale vibe while also modernizing it. https://youtu.be/Mt7zNZSElPo In the original game, the animation could be a little stiff, but the sequel feels improved while retaining the camera style. "It felt like no time had passed," Jean-Luc commented. "I think that's really cool. It speaks to the confidence and expertise of the team making this game." While The Wolf Among Us 2 does look good, Dispatch has upped the bar for what people expect from games like this. Where this game gets a leg up, though, is its use of interactivity. A big thing that's being added is an expansion of the exploration sections where the player is in control, moving around with a full 360-degree camera. Walking around environments to solve clues sees the addition of puzzles to solve, which feeds into the feeling that you're actually a detective this time around. The Wolf Among Us 2 improves on the original's animation. The Wolf Among Us 2 is nothing revolutionary or complex, but it does offer gameplay variety that the original was lacking. It's a really great improvement. However, if you're the kind of player who isn't interested in puzzles and is only here for the narrative, there is an option to give you hints or straight-up solve the puzzle for you. Speaking of the story, we got to go into the narrative a little bit. The section Jean-Luc played takes place in the latter half of the first episode. Bigby is working with a human named Faye, who has reached out to him to find a serial killer who has been committing gruesome murders. There's more interaction between the Fables and the humans, which was lacking in the original. Where the first game did a good job of establishing all of the Fables, now we're seeing how they interact with humans. You can even choose whether you want to reveal that magic is real to her. The Wolf Among Us 2 looks, feels, and acts like the sequel we've been wanting. There's obviously a lot about the story that is unknown, but it takes place six months after the original and is a direct sequel. We expect a lot of those consequences to feed into The Wolf Among Us 2. All of the major cast from the first game are returning--Bigby, with Adam Harrington reprising his voice actor role, Snow, with Erin Yvette reprising her role, and a lot of other returning characters. There will also be new characters and new Fables. The return of those figures and voice actors contributes to making The Wolf Among Us 2 feel like a true sequel. Many of the original cast are returning. Jared Emerson-Johnson is also returning to compose the '80s synth-style soundtrack. Jared has scored pretty much every Telltale game soundtrack, including the likes of The Walking Dead and the Sam and Max series. That moody jazz-laden New York noir vibe is back, and it makes The Wolf Among Us 2 even better for it. With a 13-year gap between games, it could have been difficult to capture the magic of the original. After seeing the demo, it's clear that The Wolf Among Us 2 is in the right hands and that the developers care a lot about the sequel. The Wolf Among Us 2 will be released in 2027 on PC, Xbox Series X|S, and PlayStation 5.
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