Dev showcases ‘seamless, massive world with zero loading screens on N64 hardware’ — 30-year-old Nintendo retro console coaxed into draw distances matching the scale of Skyrim | Collector
Tom's Hardware
Dev showcases ‘seamless, massive world with zero loading screens on N64 hardware’ — 30-year-old Nintendo retro console coaxed into draw distances matching the scale of Skyrim
A developer has demonstrated an open-world engine in a Nintendo 64 game, which offers a 'seamless, massive world with zero loading screens' on original hardware.