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When Did Performance Become Optional in Big Game Releases? | Collector
When Did Performance Become Optional in Big Game Releases?
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When Did Performance Become Optional in Big Game Releases?

Courtesy of Electronic Arts There was a time when performance was invisible, and that was the point. A game loaded, it ran, and whatever magic powered it stayed behind the curtain where it belonged. You did not think about frame pacing or shader compilation. You did not brace yourself for hitching every time a new area loaded. The experience […]

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