Morbid Metal developer explains why he ditched an origami art direction in favor of gritty sci-fi — 'It worked, but it didn't really feel like me' | Collector
TechRadar
Morbid Metal developer explains why he ditched an origami art direction in favor of gritty sci-fi — 'It worked, but it didn't really feel like me'
Morbid Metal developer Felix Schade on the art direction of his new action game.