Microsoft signs up Asus and Dell to join the Cloud PC party - powerful new mini PCs and desktops coming later in 2026
Two new compact PCs are launching as Windows 365-only devices, offering alternatives to the Windows 365 Link.
Two new compact PCs are launching as Windows 365-only devices, offering alternatives to the Windows 365 Link.
OpenAI is well on its way to reporting 1 billion weekly active ChatGPT users. The company today claims 900 million weekly active users, a 350% increase since just 18 months ago. more…
The games industry seems to have run a-fowl of a strange trend as of late, with multiple upcoming AAA titles featuring belligerent chickens. This flock of games includes the Fable reboot, Krafton's Project Windless, and the recently announced Pokemon Winds and Pokemon Waves . Chickens have long been a staple in the Fable series, with the classic RPGs allowing players to kick them as a gag. The first game even featured a chicken-kicking competition for the particularly sadistic. Punting any chickens in the upcoming Fable reboot from Playground Games can actually factor into the title's complex morality system . And the game, which releases in late 2026, also features a new Cockatrice enemy type, a giant fire-breathing chicken that almost looks like it's getting back at you for all those years of chicken-kicking. Continue Reading at GameSpot
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It's official: Pokemon Winds and Waves will not be released on Nintendo Switch. The website for the new games outright confirms this, stating that they "will be released exclusively on Nintendo Switch 2 in a simultaneous worldwide release in 2027." This will mark the first time that a mainline Pokemon game will be released exclusively for Nintendo's latest system, as every title released since Pokemon Sword and Shield in 2018 has been on Nintendo Switch. This might be frustrating to those who don't want to invest $450 or more in a new system to play the latest Pokemon game, but I believe Nintendo Switch 2 exclusivity was the right decision for Pokemon Winds and Waves. Continue Reading at GameSpot
Jagmeet Singh / TechCrunch : Deepinder Goyal, who stepped down as Zomato's CEO, raised $54M at a $190M valuation for Temple, which aims to make high-performance wearables for elite athletes — Weeks after stepping down as CEO from food delivery service Zomato and its parent Eternal, Indian entrepreneur Deepinder Goyal …
The PSSR update finally fulfills PlayStation's promise of getting ray tracing on consoles at 60 fps.
It was a busy week here at Game Informer, which I admit is a sentence I could write to introduce this article every Friday. We revealed a new cover with Invincible VS , reviewed Resident Evil Requiem and God of War Sons of Sparta , and Pokémon announced its next generation . Which all leads us to this. It's time for the weekend and our usual recommendation of games and things you should check out! But before that, here's a recap of the biggest stories of the week: Cover Reveal – Invincible VS Interview: World of Warcraft Lead Composer On Making Of Midnight’s Human-Made Music Resident Evil Requiem Review - A Sublime Sepulchre Everything Announced At The February 2026 Pokémon Presents Game Boy-Shaped Pokémon Soundtrack Player Announced You Can Marry Clint And Sandy In The 1.7 Update For Stardew Valley, ConcernedApe Announces Check Out These Steam Next Fest Demos Picked By The Game Informer Staff Resident Evil Requiem Kyle Hilliard I am having a blast with Resident Evil Requiem and I understand why Wesley gave it such a positive review . The pitch is simple, but effective: what if Capcom merged the two personalities of Resident Evil – action and survival horror – into one experience. And it works! My fear going into the game was that the two parts would feel so distinct that neither would feel as good as the games that inspired them. That Leon's sections and Grace's sections would be held back by one trying to please the other. Ultimately, the two parts of the game do feel quite different, but the way it affects the pace is excellent. Grace's sections (so far) are intense and slow-paced, and when the pressure becomes too much, Leon sprints in to relieve all the stress that has been building up to that point. The two parts just work incredibly well together. I also really like the fonts . Pokémon LeafGreen & FireRed Charles Harte My first Pokémon game was LeafGreen. I still have the cartridge, given to me by a friend in second grade who didn't really understand the gameplay – when her Pokémon took poison damage out of combat and the screen shook, she would immediately pop the cartridge out (without saving!) and blow on it, assuming it was a visual glitch. She was 8, so cut her some slack. That said, it's maybe my most nostalgic game of all time, since it formed my relationship with a series I've been a fan of for decades now. It's also a fitting game to do so – older generations were introduced to the game with the Kanto region, and so was I, albeit in a more modern interpretation. The remakes span all of Kanto, plus the added Sevii Islands. If you've never played before, I'm not sure how friendly it will feel compared to modern games, as quality of life improvements have made a massive difference in recent years. That said, it's key gaming history, and if you feel like shelling out the $20 per edition, it'll be an interesting trip into the franchise's past. Despite playing for hundreds and hundreds of hours, I've only actually beat it once. I just have too much fun starting a fresh save, picking a new starter, and battling through the first few gyms. Now that it's on Switch 2, I'm excited to do it all over again. Resident Evil 2 (2019) Charles Harte After playing Resident Evil 7 and 8 over the holidays, I was very excited for Requiem, with one caveat; I don't really know who this Leon guy is! Luckily, the game's first half mostly focuses on Grace, so it doesn't matter all that much. After hitting a certain point in the game, however, Leon has a brief flashback to something that happens in Resident Evil 2, and I felt like I needed more context to really appreciate what was going on. The next morning, a copy of Resident Evil 2 Remake on PS5 was delivered to my doorstep. It turned out to be a surprisingly awesome way to experience Requiem's story. Leon is a relatively mysterious figure in RE9, swooping in to help Grace with little explanation. By the time I got to this certain point in the game, Leon's backstory is basically begging to be retold, and it ended up making perfect narrative sense. I had a great time with RE2 , knocking it out in six and a half hours (I appreciate its brevity) and spending some time with a younger, more nervous Leon. It makes his gruff one-liners carry a surprising amount of weight in Requiem, and I really appreciated how far he's come in the grand scheme of things. After rolling credits on RE2 last night, I'm excited to come back to Requiem this weekend and finish it off. Marathon Wesley LeBlanc There is a new Bungie game upon us, and if its previously released Halo and Destiny games are any indication, it’d be quite silly to outright ignore it. I mention that because, unlike Halo and Destiny, understanding what Marathon is attempting to do in the shooter genre is tougher to parse (and easy to ignore as a result). It’s an extraction live-service shooter, a niche variant in a genre that a lot of people turn their noses up to by default. That’s all well and good (and understandable if you already know this isn’t for you), but if you’re interested in seeing what one of the industry’s best shooter-makers is doing in the extraction genre, which itself is on the rise thanks to games like Arc Raiders, I recommend checking out Marathon – for free! – via this weekend’s Server Slam. Download the Marathon Server Slam Client and hop in. That’s what I did last night, and I’ll be honest, I really struggled to parse through its UI, menus, and in-game action, but the visual-audio experience of Marathon is worth checking out alone. It is a gorgeously mixed soundscape of alien sci-fi rumbles, instruments, and tech-based beeps and boops that sounds great in a headset. And visually, it’s one of the most distinct games I’ve played in some time. As for the gameplay itself, you drop into a map, collect as much valuable loot as possible, and exfil from the map to secure said loot and reap the rewards for doing so. Moment to moment, that means you’re going to be searching around cyberpunk-esque environments for things to scavenge while avoiding (or seeking out) enemy AI and other players for firefights that play out via Bungie’s best-in-class first-person shooting. I’m not so sure that Marathon is shaping up to be Bungie’s next Halo or Destiny, but it is, at the very least, something unique, and I’m excited to see if this extraction shooter clicks into place as I play more over the weekend. If it doesn’t, well, at least the Server Slam is free.
A “thought experiment” about the impacts of AI sent stocks tumbling earlier this week. It’s probably going to keep happening.
Nobody should have to die in a Netflix romantic drama, but especially not in Bridgerton season 4 part 2. Now it's happened, one star still thinks it was the right decision.
Nintendo is a highly successful, world-renowned company, with a big stable of iconic franchises. But like any company in entertainment, Nintendo faces its own set of challenges, too. One of these, according to Dr. Serkan Toto of research group Kantan Games, is that Nintendo needs to keep coming up with new ideas, or else it runs the risk of becoming "stale." "The one risk is that at some point in time, people could grow tired of the same IPs that Nintendo produces games around," Toto told CNBC . He said Nintendo's top franchises are Zelda, Mario, and Pokemon, and beyond those, Nintendo also has a "treasure trove of IPs." But in 2036, or 2046, will people still care about those big three? Continue Reading at GameSpot
The Massachusetts Gaming Commission has signed off on a new rule that will require licensed sportsbooks to alert customers within… Continue reading Massachusetts regulators require sportsbooks to notify bettors of limits within 48 hours The post Massachusetts regulators require sportsbooks to notify bettors of limits within 48 hours appeared first on ReadWrite .
The U.S. cybersecurity agency's acting director Madhu Gottumukkala will be replaced, after a year of cuts, layoffs, and staff reassignments, and allegations of security lapses and claims he struggled to lead the agency.
Instagram is adding a new feature that will alert parents when their children repeatedly search for content related to suicide or self-harm within a short period of time, according to Meta Newsroom . The feature will apply to families who are using Instagram’s monitoring tool for teenage accounts. If a teenager repeatedly searches for sensitive terms, the parent will receive a “teen safety alert” notification via the app, email, text message, or WhatsApp. Along with the alert, parents will also have access to expert advice on how to broach difficult conversations in a supportive manner. Instagram’s new self-harm risk alerts will initially launch in the United States, the United Kingdom, Australia, and Canada, and will be rolled out in more regions later this year. Meta says it’s working on similar parental alerts for other types of conversations using AI, and those alerts are expected to be introduced later this year.
The post Meta Signs Multi-Billion Dollar Agreement to Rent Google’s AI Chips appeared first on Android Headlines .
Pokémon celebrates its 30th anniversary today, and as you’d expect, Nintendo and The Pokémon Company are cranking up the nostalgia in every possible way. In addition to re-releasing the Game Boy Advance remakes of Pokémon Red and Blue on Nintendo Switch Online, they’re also selling us a Game Boy-shaped portable Pokémon jukebox. Officially titled the Pokémon Game Music Collection, the little music player is palm-sized and can be loaded up with 45 different cartridges, each featuring a different melody or sound effect from the original games' soundtrack. The device was announced by longtime series composer Junichi Masuda during today’s anniversary Pokémon Presents livestream, where he said that special care has gone into the audio sounding like it did on the Game Boy. Each cartridge also features a screenshot from the games, so when you slide it into the device’s display slot it looks like you’re playing as well as listening. Put one of these next to last year’s equally charming Lego Game Boy on a shelf and you’ve got two entirely non-playable replicas of the iconic handheld, which is sure to confuse and disappoint your guests in equal measure. The Pokémon Game Music Collection is available to buy from Pokémon Center starting today, but US pricing is yet to be confirmed. This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/celebrate-pokemons-30th-anniversary-with-this-game-boy-shaped-music-player-154644225.html?src=rss