Gang Of Dragon Is The New Game From Yakuza Creator Toshihiro Nagoshi

Gang Of Dragon Is The New Game From Yakuza Creator Toshihiro Nagoshi

Toshihiro Nagoshi helped found studio Ryu Ga Gotoku and create the Yakuza/Like a Dragon games, but he left in 2021 to start Nagoshi Studio and begin a new journey. During The Game Awards, Geoff Keighley presented the first look at what he has been up to with Gang of Dragon. The game, which we still don't know exactly what genre it is, has strong Yakuza/Like a Dragon vibes with a tough guy casually beating up a group of thugs in a bar after they try and get some money from him. The presumed protagonist is also wearing a chain necklace with a big collared suit and looks like he would fit in just fine among Kiryu and pals. The game is apparently deep in development, but does not yet have a release date.

Lego Batman: Legacy Of The Dark Knight Answers The Bat-Signal In May 2026

Lego Batman: Legacy Of The Dark Knight Answers The Bat-Signal In May 2026

Warner Bros. Games has set a date for its next Lego Batman outing. Lego Batman: Legacy of the Dark Knight will dive deep into the Bat-family's history on May 29, 2026. Confirmed at The Game Awards 2025, a new trailer showed off some of the adventures that Lego Batman, Lego Robin, and other Lego versions of famous Bat-Heroes and Bat-Villians will be undertaking next year. The new game looks to span the length of Batman's history, throughout every era of the Bat. This news arrives right as Warner Bros. finds itself at the center of a bidding war for its future . With a release date locked in, Lego Batman and pals' future prospects should hopefully be secured. But today's trailer does make it look like the team at TT Games is nailing both the atmosphere and humor you'd hope for from another Lego super-adventure. Lego Batman: Legacy of the Dark Knight arrives on May 29, 2026 for PlayStation 5, PC, Xbox Series X|S, and Nintendo Switch 2.

Warlock: Dungeons & Dragons Is A Dark Fantasy Open World Action Game Coming In 2027

Warlock: Dungeons & Dragons Is A Dark Fantasy Open World Action Game Coming In 2027

Wizards of the Coast has announced a new dark fantasy open-world action game called Warlock: Dungeons & Dragons during The Game Awards 2025. Per the title, it’s set within the world of the popular tabletop game, with players controlling a powerful spellcaster battling the forces of evil. Developed by Invoke Studios, the game stars Kaatri, who is described in a press release as “a veteran warrior who makes a pact to wield otherworldly magic against dark powers.” Kaatri is also voiced by actress Tricia Helfer ( Battlestar Galactica, Lucifer ). Speaking to Jeff Hattam, vice president/creative at Invoke, he says the Warlock was chosen over other D&D classes due to his fascination with the class’s blend of spellcasting prowess and high charisma. “Personally, one of the things that kind of struck me as a little bit odd is that Warlocks have really high charisma and they use that for damage,” Hattam explains. “And I've always wondered what kind of person is it that they can convince some of the most powerful beings in Dungeons & Dragons to bestow magical powers on them? And I attribute that to their charisma [...] I wanted to really craft that and create that with the game, that's really the spark that started this.” Hattam says the Kaatri is a far cry from the “pointy hat wizard” archetype, and her journey delivers a darker tale that has more bite to it than the average fantasy fare. But magic is ultimately at the heart of Warlock: Dungeons & Dragons. “You get magical abilities, spells, rituals, and you use those spells to explore the world, uncover its many secrets, discover the corners of the world, solve challenges, environmental puzzles, and obviously, you'll have encounters and use magic against that as well,” Hattam explains. While it’s a D&D game, Warlock is not an RPG. It’s a third-person action game, so you don’t have a party following you around, though Kaatri will meet helpful allies along the way. The game is also telling a focused narrative as opposed to being a choice-driven experience in the vein of Baldur’s Gate 3. “While D&D is a huge inspiration for the game. We're not trying to replicate it,” says Hattam. “So you are playing Kaatri’s narrative. It's got clear stakes momentum, and you're driving forward with that.” Invoke is keeping the details of the game’s open world under wraps, but Hattam teases that players will rely on magic to explore and can tackle side quests along the way. Invoke plans to reveal the first gameplay footage for Warlock: Dungeons & Dragons next summer. The game is slated to launch sometime in 2027, though platforms have not been confirmed.

Remedy Reveals Control Resonant, A Melee Action-RPG Sequel To Control Starring Jesse's Brother

Remedy Reveals Control Resonant, A Melee Action-RPG Sequel To Control Starring Jesse's Brother

Remedy Entertainment has finally revealed the sequel to Control and it's a melee action-RPG called Control Resonant that stars Jesse Faden's brother, Dylan, and is set in a twisted version of Manhattan. Revealed during The Game Awards 2025, Control Resonant is set to launch in 2026 on PlayStation 5, Xbox Series X/S, PC via Steam and the Epic Games Store, and Mac. The reveal trailer begins with a man sitting in a glass cage within The Oldest House, the setting of 2019's Control and the New York City-based headquarters of the Federal Bureau of Control. Soon after, we learn that the city outside – specifically Manhattan – has been warped and twisted into a kaleidoscope of skyscrapers and streets bending to create sightlines reminiscent of scenes from Inception and Spider-Man: No Way Home . We then see Jesse stab someone lying unconscious on a slab with a strange metal object. That someone is Dylan Faden, her brother, and that metal object might be the Apparent, the shapeshifting melee weapon he'll be using to destroy Hiss in Manhattan as the protagonist of Control Resonant. Check it out in the Control Resonant reveal trailer for yourself below: Control takes place 17 years after Dylan, a supernatural child like his sister, is kidnapped at age 10 by a mysterious organization – Jesse manages to escape. It ends with Jesse as the new FBC director, with her trusty shapeshifting Service Weapon gun in hand, and the Hiss contained within the Oldest House. Control Resonant takes place seven years later: Jesse has mysteriously disappeared, the Oldest House lockdown has fallen apart, and the Hiss have spilled into Manhattan, warping this city into something far more Remedy. In a behind-closed-doors virtual preview of the game, creative director Mikael Kasurinen calls Control Resonant an "open-ended" game and not an open-world one, complete with side stories, secrets to uncover, and more. He also says it's a melee action-RPG – not an action-adventure game, as he calls Control – with "more meaningful progression and real choices," alongside "distinctive builds" that complement various gameplay styles. The reveal trailer shows a pretty significant shift from Control's style, but Control Resonant still looks decidedly Remedy. We don't know the exact date, but Remedy says Control Resonant launches on PlayStation 5, Xbox Series X/S, PC, and Mac sometime in 2026. What do you think of the Control Resonant reveal? Let us know in the comments below!

Order Of The Sinking Star Preview – The creator of Braid and The Witness reveals his most ambitious puzzle game yet

Order Of The Sinking Star Preview – The creator of Braid and The Witness reveals his most ambitious puzzle game yet

Publisher: Arc Games As a puzzle game fan, one of the most exciting reveals at The Game Awards 2025 for me was Order of the Sinking Star, the long-awaited next project by Jonathan Blow, creator of Braid and The Witness, and his team at Thekla. Set to launch next year, a decade after shipping The Witness, this promising fantasy game has as much ambition as it does puzzles – and there are thousands of puzzles – and it’s no surprise that Blow describes the title as “the biggest game of my career.” Order of the Sinking Star was born out of Blow’s goal of creating his own programming language due to his dislike of working with C++. The years spent on this endeavor are why there’s almost a decade-long gap between this new game and 2016’s The Witness; in fact, Blow started developing this language, known unofficially as Jai, while finishing up development of The Witness. “[Once] The Witness was done, I pulled that out and said, ‘Okay, we're going to make this a full real thing capable of building commercial quality, not just capable, but way better than C++ to build commercial quality games in.’ And so this game was originally supposed to just be the proof of concept for that, and then once we started doing it, I just wanted it to be a really good game, so we ended up where we are now.” I hopped on a virtual call with Blow days before The Game Awards, where he walked me through a hands-off demo of Order of the Sinking Star. The game centers on a Queen who flees her kingdom amidst political turmoil, but she’s eventually caught and set to be executed. At the last moment, however, “some kind of mysterious intervention,” as Blow describes, causes her to be transported to a strange realm filled with magic, possibility, and, of course, puzzles. Similar to The Witness, Order of the Sinking Star unfolds within a colorful open world. However, this is a third-person grid-based game played from a top-down perspective. This fantastical world consists of four biomes players can freely explore in any order, each situated in a cardinal direction. Blow describes each biome as “territories that belong to different games.” By that, he explains that each territory is essentially a self-contained game with its own story, characters, and bespoke gameplay mechanics. Blow begins his demonstration by exploring the overworld as the Queen. He opens the map and zooms out, and while I can see early portions of the four biomes, at least 95 percent of the full map is shrouded in fog. Traveling in either direction pushes away the fog to reveal the diegetic tiles for each land mass, spelled out on the tiles. Traveling east reveals the vibrant green of the Mirror Isles; Heading north takes you to The Hearty Heroes of Hauling; West reveals the rocky cliffs of The Promise; And the southern territory is the only one I don’t get to see. The beginning of each territory features several stars on the ground; stepping on one of them transports players to a singular level within that world where you’ll occupy a new character. Characters are modeled after classic role-playing archetypes and sport a unique talent. The Warrior is capable of pushing large blocks. The Thief can’t push things forward, but instead will automatically drag nearby objects behind her whenever she moves backwards. This isn’t an option. She must grab objects adjacent to her, engendering thoughtful puzzle-design; if you’re not careful, the Thief can easily trap herself in corners with the objects she compulsively pulls. Another character is the Wizard, who will magically swap places with movable objects within range. Like the Thief, this action happens automatically, so you’ll need to watch how you position him as well. Thankfully, you can undo moves if you screw up or reset the entire level to its original state. Characters occupy their home territories, which themselves are centered around a specific puzzle mechanic. The Mirror Isles stars a man with the ability to teleport through mirrors, so his gameplay centers on positioning mirrors to transport himself across obstacles; think of bouncing light beams in other games. He can even duplicate himself by entering multiple mirrors. The Promise features a young adventurer wearing an exoskeleton that allows him to dematerialize giant gemstones and rematerialize them into sockets to power multicolored laser beams. Each beam grants a different power when he walks through it, based on the color: yellow beams let him smash boulders and other objects. A red beam lets him bypass locked barriers of the same color. Green beams allow him to walk through walls. These beams can intersect with each other, which creates a beam granting multiple abilities. Another area features skipping stone exercises, as players push giant stones across water that will skip in a straight line until hitting a patch of land. Solving the initial batch of puzzles in each territory unlocks that ability for the Queen to utilize in the overworld. For example, she can access new sections of the overworld by teleporting through mirrors upon completing enough puzzles in the Mirror Isles. “And that’s the general pattern that the overworld exploration takes, is that you visit levels, you see new mechanics or new ideas, and then the overworld navigation after that uses those ideas,” Blow tells me. Blow skips ahead to a section where a chunk of land from the Mirror Isle, along with its mirror-hopping protagonist, suddenly borders against the brown cliffs of The Promise. The exoskeleton-wearing adventurer converses with the mirror character, proposing they work together, and Blow explains that this results in both characters combining their talents and engaging with each other’s unique puzzle mechanics so that they can solve puzzles neither could tackle alone. Blow describes this convergence of worlds as the primary hook for Order of the Sinking Star, as players will explore a giant space of possibility created by mashing all of these disparate designs together. “Mechanically, we conceived it as kind of a super collider of game design,” says Blow. When I ask what inspired this approach, Blow explains that he began to notice that games tend to stop growing in complexity and end relatively soon after reaching their mechanical zenith. “What that means is every game sort of ends up around the same level of complexity because you build it up, and then as soon as you get there, you're done, right?” says Blow. “So what would happen if we started with game units that are themselves already fun and interesting, and then we combine them into something way more complicated? And so that was the idea.” Combination puzzles are unlocked upon finding and entering gold rooms scattered across the four territories. Upon entering, a new large star can be found in specific spots. Solving smaller puzzles causes these bigger stars to illuminate a golden light, signaling completion, which in turn fills a meter tracking every completed gold star. A full meter activates a teleporter in the gold room. There are six of these teleporters across the same number of gold rooms across the game, and activating at least four of them sends players to the endgame. Due to its size and non-linear nature, Blow says Order of the Sinking Star has the most narrative content he’s created for a game. The plot will unfold differently depending on when you tackle things, and the plot funnels into one of three endings. There’s a primary conclusion most players will witness, and two others that will require solving extra mysteries to unlock. Blow says these conclusions are all written to feel satisfying and positive tonally; he doesn’t believe in “bad” endings. As we wrap up our session, Blow shows off some completed levels to show the variety of art styles and viewpoints. Certain later levels will shift to a 3D perspective, allowing puzzles that feature elevation and depth. I see art directions and architectural styles not present in the initial four territories. One dark area appears as moss-covered subterranean ruins, while another is within a cathedral. Order of the Sinking Star is massive, and with literally thousands of puzzles, I ask how many are mandatory versus being optional. Blow estimates that around 20 to 30 percent of the puzzles, in the early game at least, can be skipped. But he notes that as the ratio of optional puzzles grows, the game will become more difficult, with the truly complex riddles left up to the player to tackle. Blow and his team have grappled with the question of “How big is too big?” but he points to the popularity of games like Elden Ring, which he enjoyed, as proof that there’s an audience of players who enjoy discovering and solving mysteries in an open, non-linear format. He also cites The Witness’s success in allowing players to tackle puzzles at their own pace and the freedom to explore elsewhere when a current problem becomes too tough. “I think maybe this is one way that games are going now, especially single-player games. As a designer, you want to build something really deep. And as a player, if you're that super-engaged player, you want something really deep,” Blow says. Order of the Sinking Star is scheduled to launch on PC next year, though a console release has not been ruled out. The sheer amount of puzzles it boasts is mind-boggling and a little intimidating, but seeing even a small sample of how these mechanics build upon one another and eventually combine has me excited. I can’t wait to test my wits and unravel the secrets of this mysterious world.

4:Loop Is A Cloning Shooter From J.J. Abrams With Left 4 Dead DNA

4:Loop Is A Cloning Shooter From J.J. Abrams With Left 4 Dead DNA

At The Game Awards 2025, film director J.J. Abrams ( Star Wars: The Force Awakens ) took the stage with Left 4 Dead's lead designer, Mike Booth to show off 4:Loop. The game is being released by Abrams' company Bad Robot games. The 4-player co-op shooter has a sci-fi twist where player's characters get reprinted when they die to try out new strategies as they fight an invading force. The game is planned for PlayStation 5 and PC and will be having early playtesting soon. You can learn more at PLAY4LOOP.com .

Exodus, The Time Dilation Sci-Fi Action RPG Featuring Matthew McConaughey, Returns With An Explosive New Trailer

Exodus, The Time Dilation Sci-Fi Action RPG Featuring Matthew McConaughey, Returns With An Explosive New Trailer

The sci-fi action RPG Exodus made its grand return during The Game Awards two years after its initial reveal at the 2023 edition. The easy pitch for the debut game by Archetype Entertainment is Mass Effect meets Interstellar, and the game even features actor Matthew McConaughey in a prominent role. Tonight’s extended trailer gave us a better look at the overarching plot, the alien characters players will befriend or battle, and the protagonist's otherworldly combat abilities. Set 40,000 years in the future, humanity has fled a dying Earth to find a new home in another galaxy. After settling on a world called Lidon, life support and terraforming systems begin to fail due to a corrupting force called the Rot.  Players control Jun, a customizable hero who can be male or female, and a salvager with a secret lineage to the revered Traveler dynasty. This heritage means Jun must embark on interstellar missions to recover powerful alien technology known as Celestial Remnants, which may be the key to humanity’s survival. Jun’s mentor in this journey is C.C. Orlev, a mysterious and legendary figure voiced by Matthew McConaughey in his first video game role. Players travel to different planets alongside a crew of companions – of which only some are human – to battle enemies in third-person, cover-based shooting, along with a suite of superhuman abilities. Before you ask, yes, you can romance companions. Your main weapon is a shapeshifting gun called the Recycler, but Jun has also been genetically engineered to interface with celestial technology. This is leveraged by a special gauntlet they wear that allows them to manipulate a powerful resource to manipulate the environment in offensive ways. In the trailer, Jun punches the ground, which causes the earth to erupt upwards to damage enemies in front of them, for example. Outside of combat, Exodus is a choice-driven narrative adventure. You can talk yourself in or out of situations such as combat encounters, though Archetype aims for more nuanced choices as opposed to going down more black and white “good” and “evil” paths. Jun’s choices will also affect how their companions view them. While all of this may sound similar to Mass Effect, Exodus sets itself apart with its time dilation feature. Since you're traveling at lightspeed, time passes differently for you than for those left behind. While you may be gone for days exploring a new world, 10 years will pass back home. The people you meet will age rapidly, which will affect their personalities and their feelings towards you, for better or worse. This also applies to any companions you leave behind, as you can’t take everyone in your party on a mission. Exodus was originally scheduled to launch next year, but it now has an early 2027 release window. When it does arrive, it will be available for PlayStation 5, Xbox Series X/S, and PC.

The Last Of Us Co-Creator Bruce Straley's Next Game Is A Witchy Adventure Called Coven Of The Chicken Foot

The Last Of Us Co-Creator Bruce Straley's Next Game Is A Witchy Adventure Called Coven Of The Chicken Foot

Wildflower Interactive, the new studio formed by The Last of Us co-creator and game director Bruce Straley in 2022, has revealed its inaugural game: a witchy adventure called Coven of the Chicken Foot. Revealed during The Game Awards 2025, Coven of the Chicken Foot is described by the studio as "a single-player adventure about the bonding of an old witch and a peculiar creature as they attempt to fulfill a coven's oath." In the reveal trailer, we get a look at the game's unique companion-based gameplay where Gertie, the elderly witch, must work with an oddball creature to solve puzzles, overcome challenges, and platform through this vibrant world. Wildflower says your "creature-companion can observe, learn, and develop new behaviors based on contextual situations," but adds that the creature is a fully realized character with their own motivations, surprises, and interests. "The dungeons have been plundered and the monsters long slain," a press release reads. "As heroes move on, an elderly witch quietly gets to work. Gertie has long awaited her moment to prove herself to the coven. Having pledged to counter the so-called 'heroes' and their unbridled pride, she'll require the assistance of an odd creature." Coven of the Chicken Foot will see players, as Gertie, venture into dark dungeons, lush forests, catacombs of fallen heroes, mucky bogs, and more, a press release says, but she's not your typical hero. "She won't be swinging swords or double-jumping her way past dangers," it continues. "Instead, she must learn to work with and adapt to her peculiar companion to survive." While Gertie talks and the creature makes noises, Wildflower Interactive says these two adventurers intentionally do not share a common tongue, adding, "Players are driven to discover the creature's true intentions themselves" and that "through environmental storytelling, [we] let the world itself reveal the narrative, inviting players to discover the story firsthand." Get another look at Coven of the Chicken Foot with the screenshots below: Coven of the Chicken Foot is in development for PC, but there's no word on when the game will launch. What do you think about this game's reveal? Let us know in the comments below!

Star Wars: Fate Of The Old Republic Revealed

Star Wars: Fate Of The Old Republic Revealed

After an initial performance and some awards being handed out, tonight’s Game Awards presentation got its reveals underway with a beautiful cinematic trailer revealing Star Wars: Fate of the Old Republic. The new single-player RPG is set during the Old Republic era, and is directed by Casey Hudson, working as part of Arcanaut Studios. Hudson is well known to RPG fans from his work leading games like Star Wars: Knights of the Old Republic and Mass Effect. While the new trailer looks great, it doesn’t reveal much. We see a spaceship descend onto a mysterious and desolate planet, a female lead venturing forth with two companions, and a fateful encounter with someone or somethingh bathed in red light. The whole thing has a very Star Wars feel, but we’ll have to wait to learn more about what’s really going on. Even without more info, Fate of the Old Republic is a hugely exciting project. After years of fan requests for more single-player Star Wars RPGs, having Hudson in place to bring us another game is big news indeed. No word yet on platform availability or release date, but rest assured, to borrow phrasing from a certain emperor, we’ll be watching the development of the game with great interest.

Star Wars: Fate Of The Old Republic Revealed

Star Wars: Fate Of The Old Republic Revealed

After an initial performance and some awards being handed out, tonight’s Game Awards presentation got its reveals underway with a beautiful cinematic trailer revealing Star Wars: Fate of the Old Republic. The new single-player RPG is set during the Old Republic era, and is directed by Casey Hudson, working as part of Arcanaut Studios. Hudson is well known to RPG fans from his work leading games like Star Wars: Knights of the Old Republic and Mass Effect. While the new trailer looks great, it doesn’t reveal much. We see a spaceship descend onto a mysterious and desolate planet, a female lead venturing forth with two companions, and a fateful encounter with someone or something bathed in red light. The whole thing has a very Star Wars feel, but we’ll have to wait to learn more about what’s really going on. Even without more info, Fate of the Old Republic is a hugely exciting project. After years of fan requests for more single-player Star Wars RPGs, having Hudson in place to bring us another game is big news indeed. No word yet on platform availability or release date, but rest assured, to borrow phrasing from a certain emperor, we’ll be watching the development of the game with great interest.

Baldur’s Gate 3 Developer Larian Studios Announces New Divinity Game

Baldur’s Gate 3 Developer Larian Studios Announces New Divinity Game

Game developer Larian Studios, most notable for developing 2023’s award-winning Baldur’s Gate III, announced a new entry in the Divinity series during The Game Awards earlier tonight. While details are scarce, the upcoming role-playing game, simply titled Divinity, aims to offer an even larger adventure than the latest Baldur’s Gate release. The cinematic trailer, which showcases a festival of drunken dancing, orgies, and cult-like imagery, ends in a dramatic fashion as the raucous crowd sees a man burned alive inside a giant wicker statue, gruesomely transforming into a monolith called The Hellstone. Divinity - Cinematic Announcement Trailer: While no further details are available, Divinity marks Larian’s return to its own intellectual property after it previously announced its departure from Wizards of the Coast’s Dungeons & Dragons license. Former Game Informer editor Daniel Tack praised Divinity: Original Sin 2, the series’ last entry, as “one of the greatest PC RPGs of all time” when it released in 2017.

Leon Kennedy Takes The Stage In Resident Evil Requiem

Leon Kennedy Takes The Stage In Resident Evil Requiem

Tonight’s Game Awards presentation gave us a new look at one of the most anticipated games coming in early 2026. Resident Evil Requiem was already looking good, even ahead of rumors earlier this week that Leon Kennedy would be joining the cast. Those rumors were confirmed tonight, as a new trailer showed off how two distinct leads will each have their own distinct gameplay loops, as well as some glimpses of the villainous Victor Gideon, who seems to play an important role in the unfolding trouble. Grace Ashcroft will have sequences focused on classic survival/horror dynamics, while Leon Kennedy will show up for big action-packed scenes. This dual dynamic is clearly an effort on the part of Capcom to balance the sometimes-competing natures of recent Resident Evil games. By featuring two distinct characters that each have their own style of gameplay, it seems likely that Requiem aims to offer a bit of both high-stakes combat and scares. Resident Evil Requiem is set to release on February 27 for PS5, Xbox Series X/S, Switch 2, and PC.

Pragmata Comes To Switch 2 And Other Platforms Next April – And A Demo Drops Today

Pragmata Comes To Switch 2 And Other Platforms Next April – And A Demo Drops Today

This year's Game Awards wasted no time getting to the big announcements, dropping huge news about one of Capcom's biggest upcoming games during the half hour before Geoff Keighley even took the stage. Pragmata, the sci-fi action adventure game we've been waiting on for years now , is officially launching on April 24, 2026, and there's a demo available to try today on Steam. You can check out the new trailer for yourself below. The new glimpse primarily focuses on the bond between the protagonist Hugh and the child-like android Diana he's tasked with protecting. After roughly a minute of new footage, the two high five to announce the release date. Additionally, we learn that the game is coming to Switch 2 as well, seemingly on the same day as PS5, Xbox Series X/S, and PC. Finally, there's a demo launching today on Steam, but it will come to other platforms, including Switch 2, "later." For more on Pragmata, you can check out our hands-on preview of the game from earlier this year . For more on this year's Game Awards, check out our round-up of all of this year's winners .

Soma Developers Announce Ontos, A 2026 Sci-Fi Thriller

Soma Developers Announce Ontos, A 2026 Sci-Fi Thriller

The makers of horror stories like Soma and Amnesia are back with a spiritual successor to the former. Ontos is a new sci-fi thriller that looks to push your mind, and possibly your limits for scares, sometime in 2026. Ontos' first trailer premiered at tonight's Game Awards 2025, and certainly looks and sounds like 2015's Soma. There are many creepy sci-fi chills and bits of body horror awaiting. In Ontos, players will take on the role of Aditi Amani, an engineer exploring the moon hotel Samsara for the truth about her father. They'll have to figure out how to get around in this strange and scary environment, as Frictional says there's no singular solution to obstacles in Ontos; players will have to find their own way, and face the consequences of their actions. Keen-eared listeners may notice a familiar voice, too. Stellan Skarsgård will be playing a role in this new story for Frictional, though to what extent is still unclear. Frictional also confirms Ontos is using a new, proprietary HPL4 engine. Ontos will look to launch on Xbox, PlayStation 5, and PC sometime in 2026.

Every Winner At The Game Awards 2025 So Far - Updated Live

Every Winner At The Game Awards 2025 So Far - Updated Live

2025 has been a big year for video games, and the Game Awards aims to concentrate all the successes and enthusiasm into one night of celebration. With musical performances, celebrity guests (Geoff Keighley booked two Muppets this year), and dozens of new game trailers and reveals, it's undeniably one of the biggest industry events of the year. Whether you tuned in late, missed one of the winners, or chose not to watch at all, this round-up will recap every award. The coveted game of the year trophy will be doled out at the end of the night, but until then, you can continue to check this article, which will be updated live , to see each winner as it's announced. Here is the full list of nominees ( with announced winners in bold ): Game of the Year Clair Obscur: Expedition 33 Death Stranding 2: On the Beach Donkey Kong Bananza Hades II Hollow Knight: Silksong Kingdom Come: Deliverance II Best Game Direction Clair Obscur: Expedition 33 Death Stranding 2: On the Beach Ghost of Yōtei Hades II Split Fiction Best Narrative Clair Obscur: Expedition 33 Death Stranding 2: On the Beach Ghost of Yōtei Kingdom Come: Deliverance II Silent Hill f Best Art Direction Clair Obscur: Expedition 33 Death Stranding 2: On the Beach Ghost of Yōtei Hades II Hollow Knight: Silksong Best Score & Music Christopher Larkin - Hollow Knight: Silksong Darren Korb - Hades II Lorien Testard - Clair Obscur: Expédition 33 Toma Otowa - Ghost of Yōtei Woodkid & Ludvig Forssell - Death Stranding 2: On the Beach Best Audio Design Battlefield 6 Clair Obscur: Expedition 33 Death Stranding 2: On the Beach Ghost of Yōtei Silent Hill f Best Performance Ben Starr as Verso - Clair Obscur: Expedition 33 Charlie Cox as Gustave - Clair Obscur: Expedition 33 Erika Ishii as Atsu - Ghost of Yōtei Jennifer English as Maelle - Clair Obscur: Expedition 33 Konatsu Kato as Shimizu Hinako - Silent Hill f Troy Baker as Indiana Jones - Indiana Jones and the Great Circle Best Independent Game Absolum Ball x Pit Blue Prince Clair Obscur: Expedition 33 Hades II Hollow Knight: Silksong Best Debut Indie Game Blue Prince Clair Obscur: Expedition 33 Despelote Dispatch Games For Impact Consume Me Despelote Lost Records: Blooom & Rage South of Midnight Wanderstop Best Action Game Battlefield 6 Doom: The Dark Ages Hades II Ninja Gaiden 4 Shinobi: Art of Vengeance Best Action/Adventure Game Death Stranding 2: On the Beach Ghost of Yōtei Hollow Knight: Silksong Indiana Jones and the Great Circle Split Fiction Best Role-Playing Game Avowed Clair Obscur: Expedition 33 Kingdom Come: Deliverance II Monster Hunter Wilds The Outer Worlds 2 Best Sim/Strategy Game The Alters Final Fantasy Tactics – The Ivalice Chronicles Jurassic World Evolution 3 Sid Meier’s Civilization VII Tempest Rising Two Point Museum Best Fighting Game 2XKO Capcom Fighting Collection 2 Fatal Fury: City of the Wolves Mortal Kombat Legacy Kollection Virtua Fighter 5 R.E.V.O. World Stage Best Family Game Donkey Kong Bananza - WINNER Lego Party! Lego Voyagers Mario Kart World Sonic Racing: CrossWorlds Split Fiction Best Sports/Racing Game EA Sports FC 26 F1 25 Mario Kart World Rematch Sonic Racing: CrossWorlds Best Multiplayer ARC Raiders Battlefield 6 Elden Ring Nightreign Peak Split Fiction Best Ongoing Game Final Fantasy XIV Fortnite Helldivers 2 Marvel Rivals No Man’s Sky Best Community Support Baldur’s Gate 3 Final Fantasy XIV Fortnite Helldivers 2 No Man’s Sky Best VR/AR Game Alien: Rogue Incursion Arken Age Ghost Town Marvel’s Deadpool VR The Midnight Walk Best Mobile Game Destiny Rising Persona 5: The Phantom X Sonic Rumble Umamusume Pretty Derby Wuthering Waves Innovation in Accessibility Assassin’s Creed Shadows Atomfall Doom: The Dark Ages EA Sports FC 25 South of Midnight Best Adaptation A Minecraft Movie Devil May Cry Splinter Cell: Deathwatch The Last of Us Season 2 Until Dawn Best Esports Game Counter-Strike 2 Dota 2 League of Legends Mobile Legends: Bang Bang Valorant Best Esports Athlete Brawk Chovy Forsaken Kakeru Menard Zywoo Best Esports Team Gen.G (League of Legends) NRG (Valorant) Team Falcons (Dota 2) Team Liquid PH (Mobile Legends: Bang Bang) Team Vitality (Counter-Strike 2) Content Creator of the Year Caedrel Kai Cenat MoistCr1TiKaL Sakura Miko The Burnt Peanut Most Anticipated Game 007 First Light Grand Theft Auto VI Marvel’s Wolverine Resident Evil Requiem The Witcher IV

Every Winner At The Game Awards 2025 – The Complete List

Every Winner At The Game Awards 2025 – The Complete List

Update 12/11/2025 11 PM ET: The awards show has concluded, so the list of winners is now complete. Surprising few, Clair Obscur: Expedition 33 won many awards, including Game of the Year. In fact, with nine wins, it has become the most awarded game in the ceremony's history. The original article, along with the list of winners, continues below. 2025 has been a big year for video games, and the Game Awards aims to concentrate all the successes and enthusiasm into one night of celebration. With musical performances, celebrity guests (Geoff Keighley booked two Muppets this year), and dozens of new game trailers and reveals, it's undeniably one of the biggest industry events of the year. Whether you tuned in late, missed one of the winners, or chose not to watch at all, this round-up will recap every award. The coveted game of the year trophy will be doled out at the end of the night, but until then, you can continue to check this article, which will be updated live , to see each winner as it's announced. Here is the full list of nominees ( with announced winners in bold ): Game of the Year Clair Obscur: Expedition 33 – WINNER Death Stranding 2: On the Beach Donkey Kong Bananza Hades II Hollow Knight: Silksong Kingdom Come: Deliverance II Best Game Direction Clair Obscur: Expedition 33 – WINNER Death Stranding 2: On the Beach Ghost of Yōtei Hades II Split Fiction Best Narrative Clair Obscur: Expedition 33 – WINNER Death Stranding 2: On the Beach Ghost of Yōtei Kingdom Come: Deliverance II Silent Hill f Best Art Direction Clair Obscur: Expedition 33 – WINNER Death Stranding 2: On the Beach Ghost of Yōtei Hades II Hollow Knight: Silksong Best Score & Music Christopher Larkin - Hollow Knight: Silksong Darren Korb - Hades II Lorien Testard - Clair Obscur: Expédition 33 – WINNER Toma Otowa - Ghost of Yōtei Woodkid & Ludvig Forssell - Death Stranding 2: On the Beach Best Audio Design Battlefield 6 – WINNER Clair Obscur: Expedition 33 Death Stranding 2: On the Beach Ghost of Yōtei Silent Hill f Best Performance Ben Starr as Verso - Clair Obscur: Expedition 33 Charlie Cox as Gustave - Clair Obscur: Expedition 33 Erika Ishii as Atsu - Ghost of Yōtei Jennifer English as Maelle - Clair Obscur: Expedition 33 – WINNER Konatsu Kato as Shimizu Hinako - Silent Hill f Troy Baker as Indiana Jones - Indiana Jones and the Great Circle Best Independent Game Absolum Ball x Pit Blue Prince Clair Obscur: Expedition 33 – WINNER Hades II Hollow Knight: Silksong Best Debut Indie Game Blue Prince Clair Obscur: Expedition 33 – WINNER Despelote Dispatch Games For Impact Consume Me Despelote Lost Records: Blooom & Rage South of Midnight – WINNER Wanderstop Best Action Game Battlefield 6 Doom: The Dark Ages Hades II – WINNER Ninja Gaiden 4 Shinobi: Art of Vengeance Best Action/Adventure Game Death Stranding 2: On the Beach Ghost of Yōtei Hollow Knight: Silksong – WINNER Indiana Jones and the Great Circle Split Fiction Best Role-Playing Game Avowed Clair Obscur: Expedition 33 – WINNER Kingdom Come: Deliverance II Monster Hunter Wilds The Outer Worlds 2 Best Sim/Strategy Game The Alters Final Fantasy Tactics – The Ivalice Chronicles – WINNER Jurassic World Evolution 3 Sid Meier’s Civilization VII Tempest Rising Two Point Museum Best Fighting Game 2XKO Capcom Fighting Collection 2 Fatal Fury: City of the Wolves – WINNER Mortal Kombat Legacy Kollection Virtua Fighter 5 R.E.V.O. World Stage Best Family Game Donkey Kong Bananza – WINNER Lego Party! Lego Voyagers Mario Kart World Sonic Racing: CrossWorlds Split Fiction Best Sports/Racing Game EA Sports FC 26 F1 25 Mario Kart World – WINNER Rematch Sonic Racing: CrossWorlds Best Multiplayer ARC Raiders – WINNER Battlefield 6 Elden Ring Nightreign Peak Split Fiction Best Ongoing Game Final Fantasy XIV Fortnite Helldivers 2 Marvel Rivals No Man’s Sky – WINNER Best Community Support Baldur’s Gate 3 – WINNER Final Fantasy XIV Fortnite Helldivers 2 No Man’s Sky Best VR/AR Game Alien: Rogue Incursion Arken Age Ghost Town Marvel’s Deadpool VR The Midnight Walk – WINNER Best Mobile Game Destiny Rising Persona 5: The Phantom X Sonic Rumble Umamusume Pretty Derby – WINNER Wuthering Waves Innovation in Accessibility Assassin’s Creed Shadows Atomfall Doom: The Dark Ages – WINNER EA Sports FC 25 South of Midnight Best Adaptation A Minecraft Movie Devil May Cry Splinter Cell: Deathwatch The Last of Us Season 2 – WINNER Until Dawn Best Esports Game Counter-Strike 2 – WINNER Dota 2 League of Legends Mobile Legends: Bang Bang Valorant Best Esports Athlete Brawk Chovy – WINNER Forsaken Kakeru Menard Zywoo Best Esports Team Gen.G (League of Legends) NRG (Valorant) Team Falcons (Dota 2) Team Liquid PH (Mobile Legends: Bang Bang) Team Vitality (Counter-Strike 2) – WINNER Content Creator of the Year Caedrel Kai Cenat MoistCr1TiKaL – WINNER Sakura Miko The Burnt Peanut Most Anticipated Game 007 First Light Grand Theft Auto VI – WINNER Marvel’s Wolverine Resident Evil Requiem The Witcher IV Player's Voice Clair Obscur: Expedition 33 Wurthering Waves – WINNER Genshin Impact Dispatch Hollow Knight: Silksong